All of the files that were orphaned are now in the new Orphaned Files category at the bottom of the category list. Thankfully all file downloads themselves were unaffected. A lot of other data (comments, votes, so forth) was likewise rolled back. User accounts were obviously rolled back too accounts newer than the time of the database backup will need to be recreated. File listings for file IDs 10461 - 16147 could only be partially recovered but have fully intact and up to date file downloads. Long story very short: the site database was lost, the server didn't have automated backups like we thought, and the database had to be rolled back to one from 2015 (yes, I know). Forgot your password?ĭFFD Recovery » announcement posted by Janus on Nov 21, 2022 However, it will allow you to vote, comment, and upload. Maybe more companions, probably plenty of food and equipment.Registration is not required to download. Just keep exploring the main halls and stairs near the storage rooms.Īt the top will be a trade depot and more dwarfs. Take them up, up, up! If you can't find the exit ramps, it's ok. " v^"This means you have found the way out. There will be 2 ramps next to each other. Stick to the main halls, look for stairs going up or (more importantly) RAMPS. The exit always seems to be somewhere near the storage rooms. Look for weapons and armor- but don't worry if you don't find it. Furniture, leather goods/food, and weapons/armor. There are 3 different kinds of storage rooms, and they are almost always located fairly near each other. These rooms will be packed with dozens of dwarfs.mostly craftsdwarfs and peasants. Once you locate the "!" noises and the storage rooms, look for companions. If you've explored a large portion of a level's main hallway and haven't found any "!" noise, take the stairs and search the main hall way on the next floor. Try to go up if you can - but sometimes you can only go down. Look for the cyan "!" symbols in the darkness, indicating the noise of conversation. The dwarfs will be talking, so it will be easy to find these rooms when you are close, even if you can't see them. Your goal is to find the storage rooms with equipment and the many dwarfs hanging out there. Sometimes you have to move through a workshop room to keep going on the main hallway. ![]() They will also lead to staircases, or floor hatches with stairs on them. Main halls will lead to doors which lead to workshop rooms, (large rooms with many of the same type of workshop in them). Sometimes they constrict to 1 tile wide at a doorway or transition or something, but in general it is easy to stay on the main path. Avoiding them takes away 80% of the confusion of navigating a fortress. You will never get anywhere exploring these small halls. If you find yourself in a 1-tile wide hallway, find a main hallway as fast as you can. These are 1-tile wide hallways that will lead you in circles with many doors to small bedrooms that have clothing inside. Your goal is to stick to the main hallways, find the big storerooms to get companions/equipment, and then find the exit.Īvoid side-hallways. There are workshop rooms, bedrooms, store rooms, main hallways, and side hallways. There are several basic parts of a Toady-generated fortress. ![]() The first thing to remember when starting deep underground in a seemingly maze-like fortress is: don't panic. Problem solved! The rest of the tips are for when you don't do that. One of the best and coolest thing you can do is to make your own fortress in fortress mode, stock it with high quality weapons and armor, retire it, and then start as a newly minted fortress guard in that very fort. This is sad, because playing a dwarf adventurer is one of the most rewarding experiences of DF, and fortresses aren't that terribly difficult to navigate. I've seen people even say that they only play humans for this very reason. I've seen people post about getting lost underground when playing a dwarf in adventure mode.
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